![]() All rights reserved.Īll trademarks appearing herein are the property of their respective owners.Kolor produces two advanced automatic panorama stitching software, Autopano Giga and Autopano Pro. in the United States and other countries. More information about Timecode Systems can be found at and GoPro, HERO, KOLOR, and their respective logos are trademarks or registered trademarks of GoPro, Inc. Whether for filming using one camera in a studio, multiple cameras on location, a whole army of wearables or minicams, or GoPro cameras rigged for VR, Timecode Systems products work together to offer production teams a cohesive wireless workflow solution for syncing video and audio, sharing metadata, and remotely controlling devices via the free multiplatform BLINK Hub app. Timecode Systems designs and manufactures timecode hardware and software solutions that make it easier to capture, log, search, and synchronise content captured during multicamera film and television shoots and 360-degree virtual reality (VR) filming. GoPro has enabled the world to capture and share its passions, and, in turn, the world is helping GoPro become one of the most exciting and aspirational companies of our time. Our active and passionate customers create and share quality GoPro content which virally drives awareness and demand for our products. makes it easy for people to self-capture and share engaging, immersive photo and video content of life's most meaningful experiences. Timecode Systems is part of the GoPro Developer Program, and the SyncBac PRO is a verified "Works with GoPro" product. It's very exciting for us to offer solutions that give such significant and immediate benefits to our users." It makes the workflow much easier for professional VR content producers. To solve that issue, either you use an integrated solution like GoPro Omni" with a pixel-level synchronisation, or now you have the alternative to use accurate timecode metadata from SyncBac PRO in a custom, scalable multicamera rig. "Anyone who has produced 360 video will understand the difficulties involved in relying on a clap or visual cue to mark when all the cameras start recording to match up video for stitching. ![]() "To create high-quality VR output using multiple cameras to capture high-quality spherical video isn't enough the footage that is captured needs to be stitched together as simply as possible - with ease, speed, and accuracy, whatever the camera rig," said Alexandre Jenny, senior director of Immersive Media Solutions at GoPro. ![]() For example, there is now scope to extend the solution beyond the VR rig, to synchronise 360 video with standard video content and also any separately recorded timecoded audio. ![]() Whether filming using a two-camera GoPro HERO4 rig or 24 cameras in a 360 array creating resolution as high as 32K, the solution syncs with the same efficiency.īy working together to integrate their solutions, Timecode Systems and GoPro's Kolor team have created a highly efficient and professional VR sync solution that will not only save time, but also significantly increase the opportunity to widen the application of VR filming in film and broadcast productions. This gives VR filmmakers the freedom to shoot creatively and efficiently, without being constrained by labourious manual processes, safe in the knowledge that every camera in the rig is shooting in frame-level synchronisation. The solution is compatible with a whole range of custom, multicamera VR rigs, includes rigs using GoPro's HERO4 cameras with SyncBac PRO for timecode, and also other camera models using alternative Timecode Systems products. The new sync feature, included in the version 3.0 update to Autopano Video Pro, incorporates full support for MP4 timecode generated by Timecode Systems' products. Visually timecode-slating cameras is a disruptive manual process, and using the clap of a slate (or another visual or audio cue) as a sync marker can be unreliable when it comes to the edit process. Time-aligning files from the multiple cameras in a 360 VR rig can be a manual and time-consuming process if there is no easy synchronisation point, especially when synchronising with separate audio.
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